/*
 * This file is part of serpent.
 *
 * Copyright © 2019-2020 Lispy Snake, Ltd.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

module serpent.graphics.sprite;

public import serpent.ecs.entity;
public import serpent.graphics.sprite.renderer;
public import serpent.graphics.texture;
public import serpent.graphics : FlipMode;

/**
 * SpriteComponent should be added to any entity that is rendered in a sprite
 * fashion.
 */
@serpentComponent final struct SpriteComponent
{
    Texture texture; /**Our texture handle. */
    FlipMode flip = FlipMode.None; /**< Our flip mode for rendering */
}

/**
 * Used to modify the colour of a sprite
 */
@serpentComponent final struct ColorComponent
{
    vec4f rgba;
}
